The proposed 3D reconstruction algorithm achieves SOTA performance on four bridge pier datasets, accurately reconstructing the bridge pier surface's geometric shape and damage distribution.
Furthermore, it can achieve a rendering speed of 30 FPS even on a consumer-grade GPU(RTX 4060Ti), allowing engineers to inspect the surface condition of any area of the bridge pier in real-time.
The proposed algorithm outperformed SOTA methods on all four bridge pier datasets. This performance improvement is primarily attributed to the following two key factors. First, we introduced anchor primitives with an octree structure, decoupling multi-scale Gaussian primitives into different LODs. Second, we proposed a novel feature bank generation method and an anchor LOD estimation approach.
The proposed algorithm performs excellently in rendering background areas with weak textures on the bridge pier, allowing for a more realistic reconstruction of the bridge pier's surface textures.
The proposed algorithm excels in rendering the prominent markers on the bridge pier's surface, whether it be edge regions or small details like digits. However, its performance in reflective areas requires improvement.
The proposed algorithm also performs excellently in reconstructing subtle cracks on the bridge pier surface, accurately restoring cracks with widths at the millimeter scale.
The proposed algorithm also performs excellently in restoring evident defects on the bridge pier surface, accurately reconstructing various characteristics of the defects.
Compared to the traditional MVS algorithm, our method achieves clearer reconstruction results on the pier surface, particularly excelling in restoring weakly textured regions and edge details.
For rendering at LOD=K, the model accumulates and renders all neural Gaussians from LOD=0 to LOD=K-1. The neural Gaussians at LOD 0 are responsible for capturing the coarse features of the bridge pier surface, while higher LOD levels of neural Gaussians progressively capture finer features that were previously missed.